Motion: going nowhere fast
Unnecessary Motion's Manufacturing Golden Days
In contrast to transportation, which refers to damage to products and transaction costs associated with moving them, motion refers to the damage that the production process inflicts on the entity that creates the product, either over time (wear and tear for equipment and repetitive strain injuries for workers) or during discrete events (accidents that damage equipment and/or injure workers).
Unnecessary Motion in Software
Motion found new meaning with task switching, creating massive transaction costs when people we forced to switch from one task to another. In some cases, the cost could be as high as 40% of their productivity…this was far better than wear and tear on equipment that could easily be repaired. Motioned worked closely with Overproduction to ensure more and more work was pushed such that people had to constantly switch between tasks.
Unnecessary Motion's Vulnerability
Single piece flow is Unnecessary Motion's mortal enemy. A focus on "getting something done" eliminates Unnecessary Motion.